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Membrane

Membrane mimics an intelligent, flexible, sensitive surface that changes its properties if stretched.

Interaction, Generative Design

2024

Membrane possesses a tactile quality akin to skin. It serves as a bridge between humans and machines, mimicking the behavior and sensation of an organism. When pushed, it provides an interaction that feels alive and organic. Primary goal was to prompt people to recognize the naturalness of future machines.​

Membrane 1 began as a project for Interaction Design and Projection for Live Performance with Professor Joshua Higgason at MIT in Fall 2023. Using Isadora and TouchDesigner, I created a responsive installation with a Kinect sensor that generated a real-time 3D depth map. After calibrating the sensor and projector, I set a specific range in Isadora, activating the visuals only when someone entered that space. The final piece was showcased at the Stata Center in a group exhibition with other MIT students.

Following initial tests with flexible fabric, I decided to use a skin-like latex sheet sourced from Canal Rubber in New York City. The second prototype, which I installed at the Fresh Media show in 2024, closely resembled skin and responded as intended upon touch.

Tools used:

Touchdesigner, Max MSP, Isadora, Sensors

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